Escape Detention: A Step-by-Step Guide to Riddle School 2
Riddle School 2, the second installment in the popular point-and-click adventure series, continues Phil Eggtree’s quest for freedom from the clutches of detention. This game is packed with puzzles, quirky characters, and plenty of objects to interact with. Getting stuck is a common occurrence, but with this comprehensive guide, you’ll be able to navigate every room, solve every riddle, and finally escape from detention (again!).
## Understanding the Gameplay
Riddle School 2 operates on a simple point-and-click interface. You explore different rooms, click on objects to interact with them, and collect items to use later. The key to success is paying attention to details, talking to characters, and experimenting with your inventory. Remember to save frequently, as some actions can lead to a dead end.
## Walkthrough: Step-by-Step Guide
Here’s a detailed walkthrough to help you solve Riddle School 2:
**1. The Detention Room**
* **Look Around:** Examine the room. You’ll see a desk, a window, a door, and some other objects.
* **Check the Desk:** Click on the desk to investigate. You’ll find:
* **A Pencil:** Pick it up. This is a crucial item.
* **A Piece of Paper:** Read it. It contains a clue that might be useful later (especially if you haven’t played the first Riddle School).
* **Examine the Window:** You can look out the window, but there’s nothing you can do with it yet.
* **Try the Door:** The door is locked, of course. You’ll need to find a way to open it.
**2. Talking to Mr. Martin**
* **Talk to Mr. Martin:** Click on Mr. Martin, the teacher, to initiate a conversation. He’s not very helpful, but keep talking to him. Exhaust all dialogue options.
* **Ask About the Key:** Ask Mr. Martin about the key to the door. He’ll say he doesn’t have it, but keep pressing him.
* **Persistence is Key:** Keep talking to him repeatedly. Eventually, he’ll get annoyed and start fidgeting with his tie.
* **Notice the Tie:** Pay close attention to his tie. It looks like something might be hidden inside.
**3. Getting the Key (Part 1)**
* **Use the Pencil on the Tie:** While Mr. Martin is fidgeting with his tie, quickly use the pencil on it. You’ll try to stab his tie but fail miserably.
* **Consequences:** Mr. Martin will get angry and send you to the corner.
**4. Time Out in the Corner**
* **Examine the Corner:** Look closely at the corner. You’ll see some cobwebs and possibly something else.
* **Find the Paper Clip:** Click around in the corner. You should find a paper clip hidden among the cobwebs. Pick it up. This is another important item.
**5. Getting the Key (Part 2)**
* **Return to Mr. Martin:** After a while in the corner, you’ll automatically return to your desk.
* **Use the Paper Clip on the Tie:** This time, use the paper clip on Mr. Martin’s tie while he’s fidgeting. You’ll successfully pick the tie open and find a small key hidden inside.
* **Take the Key:** Grab the key. This is the key to the detention room door!
**6. Escaping the Detention Room**
* **Use the Key on the Door:** Click on the door and use the key. The door will unlock.
* **Leave the Room:** Click on the door again to exit the detention room.
**7. The Hallway**
* **Explore the Hallway:** You’re now in the school hallway. There are several doors and characters to interact with.
* **Talk to the Kid by the Locker (Charles):** Approach the kid standing near the lockers. He seems to be having some trouble. Talk to him.
* **Charles’ Dilemma:** Charles is stuck because his locker is jammed. He needs a screwdriver to open it.
**8. The Janitor’s Closet**
* **Find the Janitor’s Closet:** Locate the door to the janitor’s closet. It’s usually marked with a sign.
* **Enter the Closet:** Click on the door to enter the janitor’s closet.
* **Search the Closet:** The janitor’s closet is filled with various cleaning supplies and tools. Look around carefully.
* **Find the Screwdriver:** You’re looking for a screwdriver. It might be hidden in a toolbox or on a shelf. Keep clicking until you find it.
* **Take the Screwdriver:** Once you find the screwdriver, pick it up.
**9. Helping Charles**
* **Return to Charles:** Go back to the hallway and find Charles by the lockers.
* **Give Charles the Screwdriver:** Click on Charles and use the screwdriver on him. You’ll offer to help him open his locker.
* **Charles Opens the Locker:** Charles will use the screwdriver to open his locker. Inside, he finds a variety of items.
* **Charles’s Reward:** As a thank you, Charles will give you something from his locker. He gives you a strange, round object.
* **Examine the Object:** This round object is a **Button**. It looks important.
**10. The Cafeteria**
* **Locate the Cafeteria:** Find the door to the cafeteria. It’s usually marked with a sign.
* **Enter the Cafeteria:** Click on the door to enter the cafeteria.
* **Interact with the Cook (Socks):** You’ll see a cook behind the counter. Talk to him. His name is Socks.
* **Socks’ Complaint:** Socks is complaining about something. It seems like the soda machine is broken, and he needs soda to make his gravy.
* **The Broken Soda Machine:** Examine the soda machine. It’s out of order and requires a button to operate.
**11. Fixing the Soda Machine**
* **Use the Button on the Soda Machine:** Click on the soda machine and use the button you got from Charles. You’ll insert the button into the machine.
* **Choose a Soda:** The soda machine will now work. Choose a soda. It doesn’t really matter which one you pick for this part of the game.
* **Get the Soda:** The soda machine will dispense a can of soda.
**12. Getting Gravy from Socks**
* **Give the Soda to Socks:** Go back to Socks and give him the can of soda.
* **Socks’ Gratitude:** Socks will be happy to receive the soda. He’ll use it to make his gravy.
* **Ask for Gravy:** Ask Socks for some gravy. He’ll give you a bowl of gravy.
**13. Back to the Hallway**
* **Return to the Hallway:** Leave the cafeteria and go back to the hallway.
**14. The Locked Room (The next puzzle)**
* **Find the Locked Room:** Look for a door that’s locked. It’s usually a classroom or a storage room. You’ll know it’s the right one because you can’t open it.
* **Examine the Door:** The door is locked with a keypad. You’ll need to find the code to unlock it.
* **Think back to the Piece of Paper:** Do you remember the piece of paper you found in the detention room? It contains a clue. It looks like the first Riddle School paper.
* **The Riddle School Connection:** The combination to unlock this door is generally based on what you had to enter into the first Riddle School to continue the game. If you have not played it or do not remember it, try the combination of **7, 4, 2, 8.**
**15. Unlocking the Door**
* **Enter the Code:** Click on the keypad and enter the code you determined (likely 7, 4, 2, 8).
* **The Door Opens:** If you entered the correct code, the door will unlock.
**16. Inside the Room (The next puzzle, again!)**
* **Enter the Room:** Go inside the newly unlocked room. It’s probably a storage room or a classroom.
* **Examine the Room:** Look around. You’ll likely find various objects and clues.
* **A Computer:** There should be a computer in this room. Click on it to interact with it.
* **The Password:** The computer will ask for a password. You need to find the password to access the computer. It’s not the obvious answer.
**17. Finding the Password**
* **Look Around the Room Carefully:** The password is hidden somewhere in the room. Examine all the objects and surroundings closely.
* **Hint:** This password may be found on a calendar, a poster, or written on a piece of paper. Even within the room you might need to use the gravy!
* **Gravy Power:** Interact with a seemingly useless poster or location in the room using the gravy. This will reveal a hidden message.
* **The Password Revealed:** The hidden message will give you the password for the computer. The password is: **Yahoo**.
**18. Using the Computer**
* **Enter the Password:** Click on the computer and enter the password “Yahoo”.
* **The Computer Turns On:** The computer will turn on, and you’ll see a program running.
* **A Message on the Screen:** The program will display a message, probably a hint or a clue about what to do next.
**19. The Principal’s Office**
* **Locate the Principal’s Office:** Find the door to the principal’s office. It’s usually marked with a sign and has a more imposing appearance than other doors.
* **Try to Enter:** Attempt to open the door to the principal’s office. You’ll likely find that it’s locked.
**20. Getting Into the Principal’s Office**
* **The Vent:** Above the principal’s office door there is a vent. Click on it.
* **Use the Key:** This will initiate a cutscene where Phil has to use all of his items in the correct order: Paperclip, Pencil, Gravy, Button, Soda Can. You need to drop them into the vent, in order. Doing so will allow him to get into the Principal’s Office.
**21. Inside the Principal’s Office**
* **Explore the Office:** Once inside, examine the room. You will see the Principal at his desk.
* **Interact with the Principal:** Try to talk to the Principal.
* **The Principal’s Annoyance:** The principal is annoyed and busy. Talking will get you nowhere.
* **Look for a Key:** You need to get the Principal’s Key to move forward. You’re going to need to make him leave.
**22. Trigger the Alien Invasion**
* **Examine the Room Closely:** Look around the room carefully. Pay attention to any unusual objects or details.
* **The Radio:** Click on the radio on the right side of the desk. The Principal will be annoyed and tell you to turn it off.
* **Turn it back on!** Click it again. He’ll yell.
* **Turn it back on AGAIN!** Click it one more time. The Principal is now furious and rushes out of the office!
* **Search the Desk:** Click on the desk.
* **Take the Key:** Find and take the Principal’s Key.
**23. The Final Escape**
* **Leave the Office:** Go back to the hallway.
* **Find the Exit:** The exit is a door. Use the Principal’s Key on the exit.
* **Run!:** The door leads to the outside of the school. Click to finally leave the school.
* **The Ending:** You have escaped!
## Tips for Success
* **Talk to Everyone:** Interact with all the characters you encounter. They may provide valuable clues or items.
* **Examine Everything:** Click on every object in the environment. You never know what you might find.
* **Experiment:** Don’t be afraid to try different combinations of items. Sometimes the solution is unexpected.
* **Save Frequently:** Save your game often, especially before trying anything risky. This will allow you to easily revert to a previous state if you make a mistake.
* **Read Carefully:** Pay attention to the dialogue and any text you find. They often contain important clues.
* **Think Outside the Box:** Riddle School games are known for their unconventional solutions. Don’t be afraid to try things that seem illogical.
* **Consult a Walkthrough (When Needed):** If you’re truly stuck, don’t hesitate to consult a walkthrough or guide. Sometimes a little help can get you back on track.
## Common Pitfalls and How to Avoid Them
* **Missing Important Items:** Make sure you thoroughly search each room before moving on. Key items like the pencil, paper clip, and button are essential.
* **Not Talking to Characters Enough:** Sometimes you need to exhaust all dialogue options with a character before they reveal important information.
* **Giving Up Too Easily:** Riddle School games can be challenging, but don’t give up! Keep trying different things, and eventually, you’ll find the solution.
* **Not Saving Regularly:** Forgetting to save can be frustrating if you make a mistake and have to start over. Save frequently to avoid losing progress.
* **Rushing Through the Game:** Take your time and pay attention to the details. Rushing through the game can cause you to miss important clues.
## Conclusion
Riddle School 2 is a fun and challenging point-and-click adventure game that will test your puzzle-solving skills. By following this comprehensive walkthrough and keeping the tips in mind, you’ll be able to successfully escape detention and unravel the mysteries of the game. Good luck, and have fun!