Dominate the World: A Comprehensive Guide to Playing Risk
Risk, the classic game of world domination, has captivated players for generations. Its blend of strategy, luck, and diplomacy makes each game a unique and thrilling experience. Whether you’re a seasoned strategist or a complete newcomer, this comprehensive guide will equip you with the knowledge to conquer the world, one territory at a time.
## What is Risk?
Risk is a turn-based strategy game played on a map of the world divided into 42 territories, grouped into six continents. The goal is simple: eliminate all your opponents and conquer the entire world. Players command armies, attack enemy territories, defend their own, and forge alliances (which are often broken) to achieve global supremacy.
## Setting Up the Game
Before you can embark on your quest for world domination, you’ll need to set up the game properly. Here’s a step-by-step guide:
1. **Gather Your Forces:** Risk typically supports 2-6 players. The number of players affects the initial army distribution and the overall dynamics of the game.
2. **Unfold the Map:** Place the game board on a flat surface where everyone can easily reach it. Make sure the continent boundaries and territory names are clearly visible.
3. **Sort the Cards:** Separate the Risk cards into two piles: Territory cards and Mission cards. Shuffle each pile thoroughly.
4. **Determine Initial Army Size:** The number of armies each player receives at the start depends on the number of players:
* 2 Players: 40 armies each
* 3 Players: 35 armies each
* 4 Players: 30 armies each
* 5 Players: 25 armies each
* 6 Players: 20 armies each
5. **Distribute Territory Cards:** Deal out all the Territory cards face down to the players. Each player should receive an equal number of cards. If there are any remaining cards, set them aside.
6. **Claim Your Territories:** Players take turns placing one army on each of the territories they received. This continues until all players have placed one army on each of their territories.
7. **Initial Placement:** After each player has placed one army on each of their territories, they take turns placing their remaining armies on any territory they already control. This is a crucial strategic decision, as it determines your initial strength in different regions of the world. Think carefully about where to concentrate your forces to create strongholds and defend vulnerable borders.
8. **Choose Missions (Optional):** If you’re playing with Mission cards, each player secretly draws one Mission card. This card outlines a specific objective that the player must achieve to win the game (e.g., conquer specific continents, eliminate a specific color). Keep your mission secret from the other players.
## Gameplay: A Turn-by-Turn Guide
Each player’s turn consists of three distinct phases:
1. **Reinforce:** This is where you strategically deploy new armies to your territories. You’ll receive armies based on several factors:
* **Territories Held:** At the beginning of your turn, count the number of territories you control. Divide this number by three (ignoring any fractions). The result is the minimum number of armies you receive. You must receive at least 3 armies, even if you control fewer than 9 territories.
* **Continent Bonus:** If you control an entire continent, you receive a bonus number of armies. The bonus varies for each continent:
* Asia: 7 armies
* North America: 5 armies
* Europe: 5 armies
* Africa: 3 armies
* Australia: 2 armies
* South America: 2 armies
* **Card Exchange:** If you have at least three Territory cards, you can exchange them for armies at the beginning of your turn. The exchange rates are as follows:
* Three cards of the same type (infantry, cavalry, cannon): Varies based on set number, explained below.
* One of each type: Varies based on set number, explained below.
* Wild cards (which can be used as any type): Count as the type you need for the set.
The army bonus for trading in sets increases with each set traded in during the game. The initial set values are:
*First Set: 4 armies
*Second Set: 6 armies
*Third Set: 8 armies
*Fourth Set: 10 armies
*Fifth Set: 12 armies
*Sixth Set: 15 armies
*And so on, increasing by 5 after each set.
If you trade in a set of cards with a territory that you control, you also get 2 additional armies placed on that territory.
After calculating your reinforcements, strategically place them on your territories to strengthen your defenses and prepare for attacks. Consider fortifying borders with enemy territories and building up strategic chokepoints.
2. **Attack:** In this phase, you can launch attacks against enemy territories adjacent to your own. You can attack as many times as you want during your turn, but you must declare each attack separately. Here’s how an attack works:
* **Declare Your Attack:** Choose a territory you control and an adjacent enemy territory you wish to attack. You must have at least two armies in the attacking territory to launch an attack. You cannot attack a territory that is not adjacent to one you control.
* **Roll the Dice:** Both the attacker and the defender roll dice to determine the outcome of the battle. The number of dice you roll depends on the number of armies you have in the attacking/defending territory:
* **Attacker:**
* 3 armies: Roll 3 dice
* 2 armies: Roll 2 dice
* 1 army: Roll 1 die
* **Defender:**
* 2 or more armies: Roll 2 dice
* 1 army: Roll 1 die
* **Compare the Results:** Compare the highest dice rolls of the attacker and defender. The higher roll wins. If the attacker’s highest roll is higher than the defender’s, the defender loses one army from the defending territory. If the defender’s highest roll is higher than or equal to the attacker’s, the attacker loses one army from the attacking territory.
If both sides rolled multiple dice, compare the second-highest rolls as well. The same rules apply: the higher roll wins, and the loser removes one army.
* **Continue or Retreat:** After each round of dice rolls, you can choose to continue the attack or retreat. If you continue, roll the dice again. If you retreat, the attack ends, and no further dice are rolled.
* **Conquering a Territory:** If you eliminate all the armies from an enemy territory, you have conquered it. You must then move at least as many armies into the conquered territory as the number of dice you rolled in the final battle. You can move more armies if you wish, but you must leave at least one army behind in the territory you attacked from.
3. **Fortify:** After you have finished attacking, you can move armies from one of your territories to an adjacent territory you control. You can only fortify once per turn. You can move as many armies as you like, but you must leave at least one army behind in the territory you are moving armies from. This phase allows you to consolidate your forces and strengthen your defenses in preparation for the next turn.
## Territory Cards and Card Sets
Territory cards are a crucial element of Risk, providing you with extra armies and strategic advantages. Each card depicts a territory on the map and a symbol representing a type of army (infantry, cavalry, or cannon). You acquire Territory cards by conquering at least one territory during your turn. You can only receive one Territory card per turn, regardless of how many territories you conquer.
As mentioned earlier, collecting sets of Territory cards allows you to exchange them for armies at the beginning of your turn. The exchange rates are based on the type of set you have (three of the same type or one of each type) and the current set number. Keep in mind that trading in sets of cards strategically can significantly boost your army count and give you a major advantage.
Some Territory cards also feature a wild card, which can be used as any type of army when exchanging sets. Wild cards are valuable assets and should be used wisely.
## Strategic Tips and Tricks
Risk is a game of strategy, tactics, and diplomacy. Here are some key tips to help you dominate the world:
* **Control Continents:** Holding entire continents provides significant reinforcement bonuses each turn. Focus on conquering and defending continents like Australia (easy to defend) or North America (strategic location).
* **Fortify Your Borders:** Strengthen your borders with potential enemies to deter attacks and make it more difficult for them to conquer your territories. Concentrate your forces in strategic locations.
* **Attack Weak Points:** Identify weak points in your opponents’ defenses and exploit them. Focus your attacks on territories with fewer armies and strategic vulnerabilities.
* **Form Alliances (Carefully):** Alliances can be useful for temporarily diverting attention and resources away from yourself. However, remember that alliances are often temporary and can be broken at any time. Always be prepared for betrayal.
* **Manage Your Cards:** Collect Territory cards strategically and exchange them for armies at the right time. Don’t hoard cards for too long, as you may miss opportunities to gain valuable reinforcements.
* **Observe Your Opponents:** Pay attention to your opponents’ strategies, army placements, and alliances. Adapt your own strategy based on their moves.
* **Dice Rolling Luck:** While Risk involves a lot of strategy, dice rolls can make or break your progress. Sometimes, despite the best planning, luck isn’t on your side. Don’t get discouraged; adapt and try again!
* **The Art of Bluffing:** Sometimes it pays to make your opponents *think* you’re going to attack them, even if you aren’t ready. This can force them to divert resources to defense, weakening their other fronts.
* **Consider the Mission Cards:** If you’re playing with Mission cards, tailor your strategy to achieve your specific objective. Balancing world domination with fulfilling your mission is key to victory.
* **Don’t Spread Too Thin:** Early game, it can be tempting to try and grab as many territories as possible. However, spreading your armies too thin makes you vulnerable to attack. Focus on consolidating power in key areas.
* **Know When to Turtle:** Sometimes, the best strategy is to play defensively and build up your forces until you have a clear advantage. “Turtling” can be a viable option, especially if you’re playing with a Mission card that requires you to hold specific territories.
## Common Mistakes to Avoid
Even experienced Risk players can fall victim to common mistakes. Here are some pitfalls to avoid:
* **Neglecting Defense:** Focusing solely on offense can leave your territories vulnerable to counterattacks. Remember to fortify your defenses and protect your borders.
* **Underestimating Your Opponents:** Never underestimate the capabilities of your opponents. Even seemingly weaker players can pose a threat if they are given the opportunity.
* **Breaking Alliances Too Early:** Breaking an alliance prematurely can backfire if you are not prepared to face the consequences. Consider the long-term implications before betraying your allies.
* **Ignoring Card Management:** Neglecting to collect and exchange Territory cards can put you at a significant disadvantage. Manage your cards strategically to maximize your army count.
* **Tunnel Vision:** Focusing too narrowly on a single objective can blind you to other opportunities and threats. Keep a broad perspective and adapt your strategy as needed.
## Advanced Strategies
Once you’ve mastered the basics of Risk, you can explore more advanced strategies to elevate your game:
* **The Art of Diversion:** Launch small attacks in multiple directions to force your opponents to spread their forces thin. This can create openings for larger attacks in key areas.
* **The Calculated Gamble:** Sometimes, taking calculated risks is necessary to gain a strategic advantage. Weigh the potential rewards against the potential consequences before making a risky move.
* **The Psychological Game:** Risk is not just about armies and territories; it’s also about psychology. Use your words and actions to influence your opponents’ decisions and manipulate their strategies.
* **Understanding Probability:** Having a basic understanding of probability can help you make more informed decisions when attacking and defending. Know the odds of success before rolling the dice.
* **Mastering Diplomacy:** The most skilled Risk players are adept at diplomacy. They can forge alliances, negotiate treaties, and manipulate their opponents to achieve their goals.
## Variations and House Rules
Risk is a versatile game that can be customized to suit different preferences. Here are some popular variations and house rules:
* **Mission Cards Only:** Play the game solely with Mission cards, eliminating the objective of world domination. This variation adds a new level of strategy and unpredictability.
* **Limited Time:** Set a time limit for each turn to keep the game moving and prevent analysis paralysis.
* **Modified Reinforcement Rules:** Adjust the reinforcement rules to create a more balanced or challenging game.
* **Custom Maps:** Create your own custom maps with different territories and continent configurations.
* **Team Play:** Play with teams of two or more players, coordinating your strategies and sharing resources.
## Conclusion
Risk is a complex and rewarding game that offers endless possibilities for strategic thinking and tactical maneuvering. By mastering the rules, understanding the strategies, and adapting to the ever-changing dynamics of the game, you can increase your chances of conquering the world and achieving global domination. So gather your friends, roll the dice, and prepare for an epic battle for world supremacy! Good luck, and may the odds be ever in your favor!