How to Play ‘What Am I?’: A Comprehensive Guide with Examples and Variations
‘What Am I?’ is a classic guessing game enjoyed by people of all ages. It’s simple to learn, requires no special equipment, and can be played virtually anywhere, making it a perfect choice for car rides, parties, family gatherings, or even as a fun icebreaker. This comprehensive guide will walk you through everything you need to know to play ‘What Am I?’, including the basic rules, variations, helpful tips, and plenty of examples to get you started. Get ready to put on your thinking cap and have some fun!
## What is ‘What Am I?’?
The game revolves around one person (the ‘guesser’) trying to figure out what object, animal, person, or thing another player (the ‘answerer’) has secretly chosen. The guesser can only ask yes/no questions to narrow down the possibilities until they can correctly identify the answer.
## Basic Rules of ‘What Am I?’
1. **Choose an Answerer:** Select one person to be the answerer. This person will secretly choose the object, animal, or person that the guesser will try to identify.
2. **Secret Selection:** The answerer thinks of something (object, animal, person, etc.) without revealing it to the guesser. It’s important that the answerer chooses something that is reasonably well-known to the guesser or provides a category beforehand. For example, they might say “I’m thinking of an animal,” or “I’m thinking of a famous person.”
3. **The Questioning Begins:** The guesser starts asking yes/no questions to gather information about the secret thing. These questions must be phrased so that they can be answered with a simple “yes” or “no.” Examples of good questions include:
* “Is it alive?”
* “Is it bigger than a breadbox?”
* “Is it found in nature?”
* “Is it a mammal?”
* “Is it something you can eat?”
* “Is it used indoors?”
* “Is it known for being red?”
* “Is it a human?”
* “Is it male?”
Avoid questions that require more complex answers or subjective opinions. For example, “Is it beautiful?” or “Is it expensive?” are not suitable questions.
4. **Answering the Questions:** The answerer truthfully answers each question with “yes” or “no.” If they are unsure about an answer, they can say “I don’t know,” but they should try to provide accurate answers to the best of their ability. If the answerer is playing a variation where they are allowed to lie sometimes, this should be clearly stated at the beginning.
5. **Guessing:** The guesser continues asking questions until they feel confident enough to make a guess. They can then say, “Are you a…?” followed by their guess.
6. **Correct Guess:** If the guesser is correct, they win the round! The answerer then becomes the guesser for the next round, or a new player can be chosen.
7. **Incorrect Guess:** If the guesser is incorrect, they typically get another chance to ask more questions (usually 2-3 questions, depending on house rules). They may get unlimited attempts if the other players agree.
8. **Taking Turns:** If the guesser runs out of questions or guesses (depending on the agreed-upon rules), a new guesser is chosen, or the answerer provides a hint. The game continues until someone correctly identifies the answer.
## Step-by-Step Instructions: A Detailed Walkthrough
Let’s break down the process into clear, actionable steps:
**Step 1: Designate the Answerer**
Decide who will be the first answerer. You can choose someone randomly, by age, or by any other fair method. For subsequent rounds, the winner of the previous round often becomes the new answerer.
**Step 2: Category Announcement (Optional but Recommended)**
Before the answerer thinks of the item, decide if a category will be used. Common categories include:
* Animals
* Objects
* Foods
* Famous People
* Places
* Historical Events
Announcing the category upfront makes the game more manageable for the guesser, especially for younger players or larger groups. If no category is given, the answerer can pick absolutely anything, which will make the game much more difficult.
Example:
* Answerer: “I’m thinking of an animal.”
**Step 3: Secret Selection**
The answerer secretly chooses something within the agreed-upon category (or without a category if none was specified). The answerer should make sure they have a clear picture of the object, animal, or person in their mind, as they will need to answer questions about it accurately.
Example:
* The answerer secretly chooses “Elephant.”
**Step 4: The Guesser Begins Asking Questions**
The guesser starts asking yes/no questions. Here’s the key to asking effective questions:
* **Start Broad, Then Narrow Down:** Begin with general questions to eliminate large groups of possibilities. For example, if the category is “animals,” start with “Is it a mammal?” If the answer is “yes,” you’ve eliminated birds, reptiles, fish, and amphibians. If the answer is “no,” you’ve narrowed down the possibilities to other animals.
* **Focus on Key Characteristics:** Think about distinctive features or characteristics that will help you identify the object or animal. For example, if you suspect it’s a bird, ask “Can it fly?” or “Does it live near water?”
* **Consider Habitat or Use:** If you think it’s an object, ask about its use or location. For example, “Is it used in the kitchen?” or “Is it found outdoors?”
* **Think About Size and Shape:** Questions about size and shape can be helpful for distinguishing between similar objects or animals. For example, “Is it bigger than a breadbox?” or “Is it round?”
Example Questions (Continuing with “Elephant” as the answer):
* Guesser: “Is it a mammal?”
* Answerer: “Yes.”
* Guesser: “Is it bigger than a human?”
* Answerer: “Yes.”
* Guesser: “Does it live in Africa?”
* Answerer: “Yes, and also in Asia.”
* Guesser: “Is it gray?”
* Answerer: “Yes.”
* Guesser: “Does it have a trunk?”
* Answerer: “Yes.”
**Step 5: The Answerer Responds Truthfully**
The answerer must answer each question honestly and accurately with a simple “yes” or “no.” If they are unsure, they can say “I don’t know.” This part is crucial, so avoid being vague.
**Step 6: Making a Guess**
Once the guesser feels they have enough information, they can make a guess. They should say, “Are you a…?” followed by their guess.
Example:
* Guesser: “Are you an Elephant?”
**Step 7: The Reveal**
The answerer reveals whether the guess is correct. If the guess is correct, the guesser wins the round. If the guess is incorrect, the guesser typically gets a limited number of additional questions or guesses, depending on the rules you’ve agreed upon.
**Step 8: Rotate Roles**
The winner of the round becomes the answerer for the next round, or a new answerer is chosen. This keeps the game fresh and gives everyone a chance to participate.
## Strategies for Success
Here are some strategic tips to help you become a ‘What Am I?’ master:
* **Effective Questioning:**
* **Prioritize broad questions initially:** This narrows down the possibilities quickly. “Is it alive?” immediately cuts the potential answers in half.
* **Listen carefully to the answers:** Pay attention to each ‘yes’ and ‘no’ and adjust your questioning strategy accordingly. One answer can eliminate entire categories.
* **Avoid assumptions:** Don’t make assumptions based on previous questions. Always confirm your suspicions with direct questions.
* **Use process of elimination:** As you gather information, mentally eliminate possibilities. This will help you focus your questions on the remaining options.
* **Consider the category:** The initial category announcement is crucial. Focus your questions within the defined scope.
* **Strategic Guessing:**
* **Don’t guess too early:** Wait until you have enough information to make an educated guess. A premature guess can waste a valuable turn.
* **Think about common answers:** Some answers are more likely than others. Consider common objects, animals, or people within the category.
* **Pay attention to hints (if any):** If the answerer provides hints, use them wisely to guide your guesses.
* **Answerer’s Perspective:**
* **Choose a well-defined answer:** Select something you know well so you can answer questions accurately.
* **Be consistent:** Don’t change your mind about the answer halfway through the game.
* **Avoid overly obscure choices:** Choose something that the guesser is likely to know. This keeps the game fun and engaging.
* **Prepare for common questions:** Anticipate the types of questions the guesser might ask and have your answers ready.
## Variations of ‘What Am I?’
To add some variety and challenge to the game, try these fun variations:
* **20 Questions:** Limit the guesser to only 20 questions. This variation requires strategic questioning and careful consideration of each answer.
* **Themed Rounds:** Choose a specific theme for each round, such as “animals of the rainforest,” “famous inventors,” or “types of food.” This adds a layer of focus and creativity to the game.
* **Act It Out:** Instead of asking questions, the guesser can act out their guess, and the other players try to identify what they are portraying. This variation is perfect for younger children and encourages creative expression.
* **Describe It:** The answerer provides a description of the item without naming it, and the guesser tries to identify it based on the description. This variation focuses on descriptive language and listening skills.
* **I Spy with My Little Eye:** Combine “What Am I?” with “I Spy.” The answerer says, “I spy with my little eye something that is…” followed by a descriptive clue, and the guesser tries to identify the object.
* **One Lie Allowed:** The answerer is allowed to lie *once* during the questioning process. This adds an element of deception and requires the guesser to be extra observant and skeptical. It’s important to clearly establish this rule *before* starting.
* **Charades Twist:** Instead of just guessing, the guesser has to *act out* their final guess. This can lead to some hilarious and creative interpretations, especially with abstract concepts.
* **Progressive Hints:** The answerer initially provides a very vague hint, and with each incorrect guess or after a certain number of questions, they offer a more specific hint. This makes the game easier for younger players or when dealing with more difficult answers.
* **Celebrity Edition:** The answerer chooses a famous person, and the guesser tries to identify them by asking questions about their career, personal life, and accomplishments. This is a great way to test your knowledge of pop culture and history.
* **Object in the Room:** Limit the answers to only objects visible in the immediate room. This makes the game more accessible and requires close observation of the surroundings.
## Examples of ‘What Am I?’ Games
Let’s look at a few example scenarios to illustrate how the game works:
**Example 1: Animal Category**
* Answerer: “I’m thinking of an animal.”
* Guesser: “Is it a mammal?”
* Answerer: “Yes.”
* Guesser: “Is it bigger than a cat?”
* Answerer: “Yes.”
* Guesser: “Does it live in the water?”
* Answerer: “Sometimes.”
* Guesser: “Does it eat fish?”
* Answerer: “Yes.”
* Guesser: “Are you a seal?”
* Answerer: “Yes!”
**Example 2: Object Category**
* Answerer: “I’m thinking of an object.”
* Guesser: “Is it found indoors?”
* Answerer: “Yes.”
* Guesser: “Is it used in the kitchen?”
* Answerer: “Yes.”
* Guesser: “Is it used for cooking?”
* Answerer: “No.”
* Guesser: “Is it used for eating?”
* Answerer: “Yes.”
* Guesser: “Is it made of metal?”
* Answerer: “No.”
* Guesser: “Are you a plate?”
* Answerer: “Yes!”
**Example 3: Famous Person Category**
* Answerer: “I’m thinking of a famous person.”
* Guesser: “Is this person alive?”
* Answerer: “Yes.”
* Guesser: “Is it a man?”
* Answerer: “Yes.”
* Guesser: “Is he an actor?”
* Answerer: “No.”
* Guesser: “Is he a musician?”
* Answerer: “Yes.”
* Guesser: “Does he play the guitar?”
* Answerer: “Yes.”
* Guesser: “Are you Ed Sheeran?”
* Answerer: “Yes!”
## Adapting the Game for Different Age Groups
‘What Am I?’ can be easily adapted to suit different age groups and skill levels:
* **Younger Children (Ages 3-6):**
* **Simpler Categories:** Stick to simple categories like animals, fruits, and toys.
* **Visual Aids:** Use pictures or objects as clues to help children understand the concepts.
* **Simpler Questions:** Focus on basic attributes like color, size, and shape.
* **More Hints:** Provide more hints and guidance to help children make guesses.
* **Shorter Rounds:** Keep the rounds short and engaging to maintain children’s attention.
* **Older Children (Ages 7-12):**
* **More Complex Categories:** Introduce more complex categories like historical figures, countries, or scientific concepts.
* **More Abstract Questions:** Encourage children to ask more abstract and critical thinking questions.
* **Fewer Hints:** Provide fewer hints to encourage children to think independently.
* **Longer Rounds:** Allow for longer rounds to challenge children’s memory and reasoning skills.
* **Teenagers and Adults:**
* **Challenging Categories:** Choose challenging categories like philosophical concepts, literary characters, or obscure historical events.
* **Complex Questions:** Encourage the use of sophisticated and nuanced questions.
* **Limited Questions:** Limit the number of questions to increase the difficulty level.
* **Advanced Variations:** Incorporate advanced variations like “One Lie Allowed” or “Charades Twist.”
## The Benefits of Playing ‘What Am I?’
Beyond being a fun and engaging game, ‘What Am I?’ offers several cognitive and social benefits:
* **Develops Critical Thinking Skills:** Asking effective questions requires critical thinking, problem-solving, and deductive reasoning.
* **Enhances Vocabulary:** The game exposes players to new words and concepts, expanding their vocabulary and knowledge base.
* **Improves Communication Skills:** Formulating clear and concise questions improves communication and language skills.
* **Encourages Listening Skills:** Listening carefully to the answers is crucial for gathering information and making informed guesses.
* **Promotes Creativity:** Thinking outside the box and coming up with creative questions encourages imagination and innovation.
* **Strengthens Social Bonds:** Playing ‘What Am I?’ with friends and family fosters social interaction, cooperation, and teamwork.
* **Adaptability:** The game requires you to adapt and change your strategy based on the answers you receive.
## Conclusion
‘What Am I?’ is a timeless game that offers endless entertainment and educational value. With its simple rules, adaptable variations, and cognitive benefits, it’s a perfect choice for players of all ages. So gather your friends and family, choose a category, and get ready to embark on a guessing adventure! Whether you’re looking for a fun way to pass the time on a road trip or a stimulating activity for a party, ‘What Am I?’ is sure to provide hours of laughter, learning, and memorable moments. Now that you have mastered the art of playing ‘What Am I?’, go forth and test your wits! Good luck, and happy guessing!