How to Unleash Evil in Little Alchemy 2: A Comprehensive Guide
Little Alchemy 2 is a fascinating game where you combine elements to discover new creations, starting from just four basic building blocks: Air, Earth, Fire, and Water. While the game offers a plethora of elements representing nature, technology, and even abstract concepts, many players are driven by a desire to create something a little more… sinister. If you’re looking to delve into the darker side of Little Alchemy 2 and create the elusive element ‘Evil’, you’ve come to the right place. This comprehensive guide will walk you through every step of the process, explaining the logic behind the combinations and providing alternative paths when available.
Understanding the Building Blocks of Evil
Before we dive into the specific combinations, it’s important to understand the core concept behind crafting ‘Evil’ in Little Alchemy 2. It’s not a straightforward element that springs from a single combination. Instead, it’s a complex element requiring the creation of intermediary concepts. Think of it like building a puzzle – you need to assemble certain pieces before the final picture can emerge. In the case of ‘Evil’, these pieces often involve elements of negativity, darkness, and human interference.
Specifically, you’ll typically need to go through steps involving human elements, sin, and possibly even death before you can arrive at ‘Evil’. Keep this in mind as we move through the guide.
Step-by-Step Guide to Creating Evil
Here is a detailed, step-by-step process for creating ‘Evil’, including alternative options:
Initial Combinations: The Foundation
We’ll begin by establishing the fundamental elements that branch into the paths leading to Evil.
- Water + Water = Puddle
- Puddle + Puddle = Pond
- Pond + Pond = Lake
- Lake + Lake = Sea
- Fire + Fire = Energy
- Air + Air = Pressure
- Pressure + Earth = Stone
- Air + Stone = Sand
- Sand + Fire = Glass
- Earth + Fire = Lava
- Lava + Water = Steam
- Steam + Air = Cloud
- Air + Water = Rain
- Rain + Earth = Plant
Creating Human Elements
Now, let’s start introducing human concepts, which are crucial to creating Evil:
- Plant + Earth = Tree
- Tree + Tree = Forest
- Plant + Animal = Beast (we need to create Animal first, see next section)
Creating Animal:
- Earth + Water = Mud
- Mud + Plant = Swamp
- Swamp + Energy = Life
- Life + Earth = Animal
Returning to Human Elements:
- Earth + Human = Farmer
- Farmer + Plant = Wheat
- Wheat + Stone = Flour
- Flour + Water = Dough
- Dough + Fire = Bread
Exploring Sin and Negative Concepts
This is where we introduce elements of negativity and sin, which are closer to the concept of ‘Evil’.
- Human + Plant = Farmer
- Farmer + Wheat = Flour
- Flour + Water = Dough
- Dough + Fire = Bread
- Human + Human = Love (This is a necessary step, even though it’s not negative itself)
- Human + Animal = Beast
- Love + Beast = Lust
- Human + Bread = Food
- Food + Animal = Meat
Another route to get to sin can be done through:
- Human + Mud = Golem
- Golem + Life = Human
- Human + Time = Old Man
- Old Man + Time = Death
- Death + Human = Corpse
Alternative Paths
Little Alchemy 2 often offers multiple pathways to achieve the same result. Here are a few variations to consider:
Alternative Path 1: Focusing on Corruption
- Earth + Rain = Mud
- Mud + Animal = Pig
- Pig + Human = Greed
By using this path, you introduce greed which is an alternative sin that could lead towards Evil
Alternative Path 2: Creating the Devil
- Human + Fire = Fireman
- Fireman + Hell = Demon
- Demon + God = Devil
Creating Devil can also lead to getting the Evil Element as well. You need to create hell first for this path. The steps are below to create hell:
- Lava + Fire = Volcano
- Volcano + Death = Hell
The Final Push to Evil
Now that you have the building blocks, it’s time to create the final element:
There are several ways to finally get Evil. Some examples are:
- Lust + Human = Evil
- Greed + Human = Evil
- Devil + Human = Evil
- Corpse + Human = Evil
Troubleshooting: If You’re Stuck
Sometimes, despite following the steps precisely, you might encounter a block. Here are some common issues and potential solutions:
- Missing an Element: Double-check your previous steps. It’s easy to miss a crucial ingredient in the long sequences. Start from the very beginning and try going through the steps slowly.
- Alternative Combinations: Little Alchemy 2 has a large database of combinations. If one path isn’t working, try an alternative method listed above. There are several ways to get to some elements in Little Alchemy 2
- Using the Wiki: If you are truly stuck, it can be useful to refer to a Little Alchemy 2 wiki or online guide. Remember, trying to find the combinations on your own is part of the fun. Use the resources only when needed to avoid spoiling the game experience.
Tips for Success
- Be Patient: Creating ‘Evil’ is not a quick process. It requires a significant amount of elements. Take your time and enjoy the process of discovery.
- Experiment: Don’t be afraid to try different combinations, even if they aren’t listed in this guide. The beauty of Little Alchemy 2 is the freedom to experiment.
- Take Notes: If you’re struggling, keep track of the elements you’ve created so far, this will allow you to check what step you are on easily.
- Have Fun: Remember that the goal of the game is to enjoy the journey of discovery. Try different paths and see what other elements you can create along the way.
Beyond Evil: What’s Next?
Once you’ve successfully created ‘Evil’, you might wonder what other hidden elements the game holds. The answer is: plenty! Little Alchemy 2 has numerous complex combinations and hidden secrets. You can try creating other challenging elements like the Infinite, or focus on completing all categories. You could also play with the elements you used to create Evil and try to create new things.
Conclusion
Creating ‘Evil’ in Little Alchemy 2 is a rewarding but challenging process. By understanding the underlying concepts and meticulously following the step-by-step guide, you can successfully unlock this darker element. Remember to be patient, experiment, and most importantly, have fun with the game. Happy combining!